To be updated at a later date:
Jayden Arthur-
Archer, Mid-range attacking.
Skills: Tranquilliser arrows, basic trap making
Mizuki Sora-
Spellcaster, long-range attacks and healing, close range bitchslapping with a book (mainly used on humans), memento blade used in close range defence
Skills: Paralysis and sleep spells, ally healing, can trap creatures in bubbles
Eize'Morgaun-
Boxer/'rogue', close range attacking
Skills: Advanced trap making, powerful punches that cause knockouts
Mikael Lefay-
sword fighter/crossbow archer, close range-mid-range attacks
Skills: Poison/tranq/paralysis bolts, baiting traps
To be updated at a later date:
Jayden Arthur-
Archer, Mid-range attacking.
Skills: Tranquilliser arrows, basic trap making
Mizuki Sora-
Spellcaster, long-range attacks and healing, close range bitchslapping with a book (mainly used on humans), memento blade used in close range defence
Skills: Paralysis and sleep spells, ally healing, can trap creatures in bubbles
Eize'Morgaun-
Boxer/'rogue', close range attacking
Skills: Advanced trap making, powerful punches that cause knockouts
Mikael Lefay-
sword fighter/crossbow archer, close range-mid-range attacks
Skills: Poison/tranq/paralysis bolts, baiting traps
As an update to this:
I have learnt that the way to approach this is with teamwork. Just because it's my game doesn't mean I should be the leader and tell people what to do.
I have high hopes for this game, but to turn this dream into a reality I need to be able to work with people rather than tell them what to do. I realise this especially after the open day at the SAE Institute that I attended. The lecturer who works with the students for Game Art and Animation/Visual FX said he approaches the students the way an employer would in the industry rather than teacher-student, asking them to do something rather than telling them to do it.
Fo